#ifndef MAPOBJECT_H
#define MAPOBJECT_H

#include "Includes.h"
#include "ShaderLoader.h"

class MapObject
{
public:
	MapObject(const char* image, int x, int y);

	void move(int dX, int dY);
	void moveTo(int x, int y);
	void setImage(const char* newImage);
	void draw(ShaderInfo shi);

private:
	float* vertices;
	char* image;
	int x;
	int y;
};

#endif